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 Tekk; The Scrap Metal Menace

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shauni55



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Join date : 2011-05-03

PostSubject: Tekk; The Scrap Metal Menace    Tue May 03, 2011 7:19 am

Name: Tekk (short for Tekkish)
Age: 12
Race: Human
Height: 4'8"
Weight: 98lbs
Blood type: o-
Alignment: neutral
Place of Origin: Nuvar (Desert)
Occupation: Bandit in a gang of Tarvish
Class: Summoner
Appearance: Young fair skinned boy, arms and face wrapped in bandages and tattered clothing. The blood red rust sand of Nuvar has stained all this clothing. Underneath his clothing his skin is etched with tattoos from all edges of the planet. He wears a dagger and a gourd around his waist filled with water.

*PICTURE TO COME*

Personality- Tekk is a relatively shy boy, although he can be quite brutal if given the chance especially in battle. Raised by the tribe of the Tarvish, he was trained to be brutal against his enemies, showing no mercy. Although this has left him relatively unsocial but then again who are you going to be social with in the desert? Being from the desert Tekk has never seen any sort of vegetation, other than that they've pilfered from enemy supplies. Once he stumbles upon plants, he will not care for them, more so he will fear natural magic knowing full well he will never be cable of granting life to anything more than a heap of scrap.

History: Tekk was born and raised in the Tarvish tribe. A tribe of nomadic sand dwellers who have resorted to guerillia war tactics in order to force opposing forces from their desert homeland. The Tarvish has dwelled in Nuvar for centuries, harvesting its vast landscape for long forgotten scrap metals to fuel their summonings. The tribe has long been known for their dangerous metal manipulation. The ability to summon constructs from scrap heaps comes with no difficulty to the youngest of Tarvish. They are constantly on the move, raiding anyone who dares step into their territory. They will strip you down to your bare skin in a heart beat, and probably kill you in the meantime. From shields, armor, weapons, or even simple trinkets, if its metal they will take it and add it to the heap. Each Tarvish warrior is expected to gather his or her own scrap for their summonings, once a young Tarvish is done so the metal is warped through space and held within a different plane of existence. The scrap is then summoned once again along side the warrior with the use of their tattoos in the form of their choosing, beasts, walls etc. These constructs, though strong in power are still made of rusty scraps and for the most part are relatively weak to fire and powerful blows. Constructs can also be easily taken down by flowing a different branch of magic through them, causing their summoner to lose their channel making them have to rebuild. It should be noted that the sands of Nuvar are rich in iron, so much so that is has oxidized giving it a deep red rust color. The sand will kill the average being with minutes if not properly protected. Thankfully the dust is easily averted by something as simple as a cloth.

And so we come to Tekk, the eldest son of the Tarvish's leader. Tekk was raised and trained by the very best of the Tarvish. He has long been able to summon constructs, showing great potential at a very young age. Although he has never ventured on his own he has been on countless raids with his fellow tribesmen. Though Tekk fears the fact that one day he will have to take his Father's place and continue the vicious cycle. On Tekk's first raid on the Arkoss, he discovered a Cloaking generator, or simply a device which when magic is cycled through it generates a cloaking field. Pleased with his son, Tekk's Father Kovich had him keep the device and implant it in his first construct; a large lizard like beast Tekk cleverly named Alakh (meaning invisible in Indian Wink but for the purpose of this story, Tarvish dialect. Alakh means more to Tekk than most constructs to their summoners, he is a friend, in reality his only friend, and though Tekk knows that Alakh has no emotions he still find great content in being with him.
Weapons: Tekk has little to know skill with weapons, although he carries a short dagger just in case. His true weapons come from his constructs, from cannons, to spears, and to enormous metal teeth his constructs have a lot of potential for harming an opponent.

Weapons: Tekk has little to know skill with weapons, although he carries a short dagger just in case. His true weapons come from his constructs, from cannons, to spears, and to enormous metal teeth his constructs have a lot of potential for harming an opponent.

Alakh: Not only is Alakh armed with his Cloaking generator, but he also possess the ability to swallow Tekk keeping him safe inside his armor clad stomach. This also allows Tekk to be turned invisible with Alakh. The lizard is armed with razor sharp talon, and a chain flail tongue not only for attacking but for retrieving Tekk and returning him to Alakh's stomach whenever Tekk is in trouble.



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Gilgamesh
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PostSubject: Re: Tekk; The Scrap Metal Menace    Tue May 03, 2011 4:11 pm

You said weapons twice but other then that APPROVED
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Choco
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PostSubject: Re: Tekk; The Scrap Metal Menace    Tue May 03, 2011 7:01 pm

I just want to say that i love this character. Artifice ftw! I'm thinking of what the Tarvish constructs look like in my head and its just gorgeous.
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